Team Project

Commute

Commute

A collaborative survival puzzle game in the CAVE room, challenging players to repair a broken subway while escaping demons.

A collaborative survival puzzle game in the CAVE room, challenging players to repair a broken subway while escaping demons.

LOCATION BASED EXPERIENCE

INTERACTION DESIGN

HTC VIVE TRACKER

CAVE ROOM

ROLE

ROLE

Designer & 3D Artist

Designer & 3D Artist

TEAM

TEAM

Brandon Badger, Derek Chan, Yang Lei, Zoltan Jing

Brandon Badger, Derek Chan, Yang Lei, Zoltan Jing

YEAR

YEAR

2019

2019

OVERVIEW

OVERVIEW

Repair, Survive, Escape - A Four-Player Subway Adventure

Repair, Survive, Escape - A Four-Player Subway Adventure

Repair, Survive, Escape - A Four-Player Subway Adventure

Commute is a four-player collaborative game in the CAVE room, where players use HTC Vive trackers to repair a stalled subway train mid-journey while evading relentless demon pursuers.


My role was to create the 3D modeling, lighting, and textures.

Commute is a four-player collaborative game in the CAVE room, where players use HTC Vive trackers to repair a stalled subway train mid-journey while evading relentless demon pursuers.


My role was to create the 3D modeling, lighting, and textures.

CAVE Room

CAVE Room

CAVE Room

CAVE is an immersive virtual reality environment where projectors are directed to three of the walls of a room-sized cube. In the CAVE environment, we also introduce the Motion Floor to simulate movements on bouncing terrain.


To read more about the environment:

https://wiki.etc.cmu.edu/index.php/CAVE

CAVE is an immersive virtual reality environment where projectors are directed to three of the walls of a room-sized cube. In the CAVE environment, we also introduce the Motion Floor to simulate movements on bouncing terrain.


To read more about the environment:

https://wiki.etc.cmu.edu/index.php/CAVE

OVERVIEW

OVERVIEW

Featured in the 2019 ETC BVW festival

Featured in the 2019 ETC BVW festival

Featured in the 2019 ETC BVW festival

Over 400 participants experienced the game, sparking enthusiastic engagement and overwhelmingly positive feedback. Explore some of the memorable “WoW” moments below.

Over 400 participants experienced the game, sparking enthusiastic engagement and overwhelmingly positive feedback. Explore some of the memorable “WoW” moments below.

Final Design

Final Design

Final Design

3D Design

3D Design

3D Design

Modeling, texturing, lighting using Maya, Substance Painter, and Unity 3D.

Modeling, texturing, lighting using Maya, Substance Painter, and Unity 3D.

Let's create something |

© COPYRIGHT 2025 FEIYAN ZHANG

6:13:23 PM

Let's create something |

© COPYRIGHT 2025 FEIYAN ZHANG

6:13:23 PM

Let's create something |

© COPYRIGHT 2025 FEIYAN ZHANG

6:13:23 PM