
Team Project
Commute
Commute
A collaborative survival puzzle game in the CAVE room, challenging players to repair a broken subway while escaping demons.
A collaborative survival puzzle game in the CAVE room, challenging players to repair a broken subway while escaping demons.
LOCATION BASED EXPERIENCE
INTERACTION DESIGN
HTC VIVE TRACKER
CAVE ROOM
ROLE
ROLE
Designer & 3D Artist
Designer & 3D Artist
TEAM
TEAM
Brandon Badger, Derek Chan, Yang Lei, Zoltan Jing
Brandon Badger, Derek Chan, Yang Lei, Zoltan Jing
YEAR
YEAR
2019
2019


OVERVIEW
OVERVIEW
Repair, Survive, Escape - A Four-Player Subway Adventure
Repair, Survive, Escape - A Four-Player Subway Adventure
Repair, Survive, Escape - A Four-Player Subway Adventure
Commute is a four-player collaborative game in the CAVE room, where players use HTC Vive trackers to repair a stalled subway train mid-journey while evading relentless demon pursuers.
My role was to create the 3D modeling, lighting, and textures.
Commute is a four-player collaborative game in the CAVE room, where players use HTC Vive trackers to repair a stalled subway train mid-journey while evading relentless demon pursuers.
My role was to create the 3D modeling, lighting, and textures.
CAVE Room
CAVE Room
CAVE Room
CAVE is an immersive virtual reality environment where projectors are directed to three of the walls of a room-sized cube. In the CAVE environment, we also introduce the Motion Floor to simulate movements on bouncing terrain.
To read more about the environment:
https://wiki.etc.cmu.edu/index.php/CAVE
CAVE is an immersive virtual reality environment where projectors are directed to three of the walls of a room-sized cube. In the CAVE environment, we also introduce the Motion Floor to simulate movements on bouncing terrain.
To read more about the environment:
https://wiki.etc.cmu.edu/index.php/CAVE
OVERVIEW
OVERVIEW
Featured in the 2019 ETC BVW festival
Featured in the 2019 ETC BVW festival
Featured in the 2019 ETC BVW festival
Over 400 participants experienced the game, sparking enthusiastic engagement and overwhelmingly positive feedback. Explore some of the memorable “WoW” moments below.
Over 400 participants experienced the game, sparking enthusiastic engagement and overwhelmingly positive feedback. Explore some of the memorable “WoW” moments below.
Final Design
Final Design
Final Design

3D Design
3D Design
3D Design
Modeling, texturing, lighting using Maya, Substance Painter, and Unity 3D.
Modeling, texturing, lighting using Maya, Substance Painter, and Unity 3D.


