Personal Project
Personal Project
Extreme Elite
Extreme Elite
Designed game UI for a FPS game, Extreme Elite.
Designed game UI for a FPS game, Extreme Elite.
GUI
NATIVE APP
ROLE
ROLE
Designer & Artist
Designer & Artist
TOOL
TOOL
Figma, Adobe Illustrator
Figma, Adobe Illustrator
YEAR
YEAR
2020
2020



OVERVIEW
OVERVIEW
Designing Immersive Interfaces for an FPS Game
Designing Immersive Interfaces for an FPS Game
Designing Immersive Interfaces for an FPS Game
Extreme Elite: Episode I is a personal UX/UI design project for a first-person shooter, exploring the full design process from annotated wireframes to polished in-game interfaces. The work focuses on inventory management, weapon selection, and HUD systems, supported by a custom icon set that enhances clarity, consistency, and immersion during gameplay.
Extreme Elite: Episode I is a personal UX/UI design project for a first-person shooter, exploring the full design process from annotated wireframes to polished in-game interfaces. The work focuses on inventory management, weapon selection, and HUD systems, supported by a custom icon set that enhances clarity, consistency, and immersion during gameplay.
INITIAL WIREFRAMES
INITIAL WIREFRAMES
Inventory Page
Inventory Page
Inventory Page

Weapon Selection Page
Weapon Selection Page
Weapon Selection Page

In-Game Page
In-Game Page
In-Game Page

FINAL DESIGN
FINAL DESIGN
Inventory Page
Inventory Page
Inventory Page

Weapon Selection Page
Weapon Selection Page
Weapon Selection Page

In-Game Page
In-Game Page
In-Game Page

Inventory & Weapon Icons
Inventory & Weapon Icons
Inventory & Weapon Icons

In-Game Icons
In-Game Icons
In-Game Icons
