ETC Team Project

Starry Dream

Starry Dream

A collaborative game guiding stars together to form constellations.

A collaborative game guiding stars together to form constellations.

PHIDGETS BASED INSTALLATION

INTERACTION DESIGN

ROLE

ROLE

Designer & Artist

Designer & Artist

TEAM

TEAM

Jamie Cui, Ruchi Hendre, Xi Li, Feiyan Zhang

Jamie Cui, Ruchi Hendre, Xi Li, Feiyan Zhang

YEAR

YEAR

2019

2019

OVERVIEW

OVERVIEW

Designed a collaborative installation game where players guide stars to form constellations

Designed a collaborative installation game where players guide stars to form constellations

Designed a collaborative installation game where players guide stars to form constellations

Starry Dream is an interactive multiplayer 2D installation game built with Phidgets that turns physical actions, like blowing, into a collaborative digital experience. Two players work together to launch and guide a shooting star across the night sky. One player blows into a force sensor to determine the star’s initial speed, while the others control its horizontal movement using IR-reflective sensors. By coordinating their actions, players must guide the star to specific points to form constellations. The game blends playful interaction, learning, and teamwork, encouraging participants to connect physical gestures with digital animation in a festival-like environment.


My role was to design the UX flow, created the 2D assets, and made physical props.

Starry Dream is an interactive multiplayer 2D installation game built with Phidgets that turns physical actions, like blowing, into a collaborative digital experience. Two players work together to launch and guide a shooting star across the night sky. One player blows into a force sensor to determine the star’s initial speed, while the others control its horizontal movement using IR-reflective sensors. By coordinating their actions, players must guide the star to specific points to form constellations. The game blends playful interaction, learning, and teamwork, encouraging participants to connect physical gestures with digital animation in a festival-like environment.


My role was to design the UX flow, created the 2D assets, and made physical props.

IMPACT

IMPACT

Featured in the 2019 ETC BVW festival

Featured in the 2019 ETC BVW festival

Featured in the 2019 ETC BVW festival

Over 400 participants experienced the game, sparking enthusiastic engagement and overwhelmingly positive feedback. Explore some of the memorable “WoW” moments below.

Over 400 participants experienced the game, sparking enthusiastic engagement and overwhelmingly positive feedback. Explore some of the memorable “WoW” moments below.

Final Design

Final Design

Final Design

Let's create something |

© COPYRIGHT 2025 FEIYAN ZHANG

6:13:23 PM

Let's create something |

© COPYRIGHT 2025 FEIYAN ZHANG

6:13:23 PM

Let's create something |

© COPYRIGHT 2025 FEIYAN ZHANG

6:13:23 PM